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Rules guide

Eurovision sweepstake rules: keep it simple and fair

A good sweepstake depends on clear rules set before the draw. Set them once, agree on them, and do not change them on the night.

Core rules — these should not change

1

One country per participant

Unless there are more participants than countries, in which case some people get two.

2

Countries assigned randomly

No choosing, no trading before the draw. The randomness is the point.

3

No swaps after the draw

Once the draw runs, assignments are final. Makes it fairer and removes all negotiation.

4

Highest score wins

Based on the real Eurovision Grand Final scoreboard — jury plus public televote.

Optional rule variations

You can extend the format if your group wants more engagement — but only add these if everyone agrees upfront.

Runner-up prizes

2nd and 3rd place get a share of the pot. Works well for larger groups (10+ participants).

Bonus for public vote winner

The country that scores highest in the public televote gives their participant a small bonus. Adds a secondary competition.

Bonus for jury vote winner

Same idea — separate bonus for the jury favourite. Encourages watching both scoring rounds carefully.

Semi-final bonus

A small points bonus for countries that qualify from the semi-finals. playdrawr includes this by default.

What to avoid

Letting people choose their country — destroys the fairness principle
Mid-event rule changes — creates disputes and resentment
Overly complex scoring systems — nobody will follow them on the night
Paying out before the final vote is read — results can shift dramatically

Tiebreakers

In rare cases where two participants finish with identical scores, decide your tiebreaker before the draw. Options:

Final Eurovision ranking — whichever country finished higher in the official results
Earliest entry time — whoever joined the sweepstake first

Keep it predefined. The worst outcome is a dispute over a rule that was not agreed in advance.

Entry fee rules

The most important rule of any sweepstake: nobody draws a country until they have paid.

Once someone has a country, they have no incentive to hand over the money. Collect first, draw second.

Recommended: Mark participants as paid in playdrawr before running the draw. The payment summary shows your running total vs outstanding at a glance.

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